AI Insights · Timothy · January 2023
Top 5 Toddlers Games Performance in Oceania Q4 2022
In Q4 2022, the top 5 toddlers games in Oceania showed varied performance metrics across downloads, revenue, and active users. Here's a closer look at the data.
In the fourth quarter of 2022, the top 5 toddlers games in Oceania displayed diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed insight into their quarterly performance.
Minecraft Education from Mojang saw weekly downloads fluctuate, starting at around 9.8K in late September and slightly decreasing to 8.3K by the end of December. The weekly revenue for the app varied between $19 and $47 throughout the quarter. Active users increased from approximately 19.8K to 20.5K by early December before slightly dropping to 18.4K at the end of the month.
Color by Number: Coloring Games by Wildlife Studios experienced a peak in weekly downloads, reaching 12K by the end of December, whereas the lowest was around 6.1K in early December. The app's weekly revenue remained relatively stable, ranging from $4.4K to $5.7K. Active users peaked dramatically at approximately 46.7K by the end of December, up from 39.7K at the quarter's start.
Reading Eggs - Learn to Read from Blake eLearning showed substantial weekly revenue, with figures ranging from $76.5K to $102.3K. However, weekly downloads saw a slight decline, dropping from 6.4K in late September to 5.7K by the end of December. Active users showed a consistent trend, peaking at around 49.8K at the start of the quarter and ending at 42.8K.
Hill Climb Racing by Fingersoft had weekly downloads starting at 5.6K and ending at 5.9K. Weekly revenue showed a slight upward trend, peaking at approximately $1.6K by the end of December. The app's active users remained consistent, ranging between 41.4K and 46.2K throughout the quarter.
My Talking Tom 2 from Outfit7 Limited reported a significant increase in weekly downloads, starting at 5.2K in late September and ending at 6.5K by the end of December. Weekly revenue varied, peaking at around $1.5K in late November. The app maintained a high number of active users, staying close to 200K throughout the quarter, peaking at 204K by the end of December.
For more detailed insights and data, visit Sensor Tower.